UI/UX CASE STUDY

ArtSeek:

Levelling Up Looking

Using Mobile Phone Technology to Enhance Art Viewing in Traditional Environments


A Modified Google Design Sprint for One

by Adi Dove

Role

Sole UX/UI Designer

Format

Mobile

Timeline

1 Week

VS

PROBLEM

Many museum goers feel that they are not getting the full experience out of going for a day at the museum and browsing the art on display. They want to know more about the art that they are drawn to, without having to spend much time or effort.

Not getting “full experience”

Want to know more about artwork they like visually

Don’t want to have to spend too much time searching for info

Want to know about technique, story, artist life

Want the solution to be mobile phone based

Mobile app is the preferred format

Easy to use and quick to learn app

SOLUTION

The solution is to create a mobile app for museum goers to download onto their devices and use as they browse the museum to find out more about the art that catches their eye

Creation of mobile app

Have a keypad in the app for entering numbers that correspond

to art pieces in the museum to easily access more info

Have virtual tours available about art pieces and exhibitions

Have specific galleries within the museum as sections in the app

Have a favorite page for saving info to revisit later

Make it very fast and easy to start a user account and begin using the app

Preparation

DESIGN PROCESS

01 Map

Select Design Brief

Write Problem Statement

Draft end to end user experience

Recruit participants for testing

02 Sketch

Lightning Demos

Crazy 8s

Solution Sketch

Three panel board

03 Decide

Create storyboard

Write about process

04 Prototype

High fidelity mockups

General Prototype

05 Test

Write interview prompts

Conduct user interviews with 5 people

Summarize findings from interviews

Describe experience interviewing and testing

UI audit

06 Wrap Up

Summarize interview findings

Make iterations based on feedback

Complete prototype

Reflect on experience

Design Timeline

This was a very condensed timeline and I was a team of one taking on this project.

Day 1

Day 2

Day 3

Day 4

Day 5

Day 6

01

Map

02

Sketch

06

Wrap Up

03

Decide

04

Proto

type

05

Test

My Role

This was a solo design project, so I was in charge of all aspects of the design sprint from start to finish.

Intention

Easy to use mobile platform

Can be used while browsing and walking

Gives guests info about artwork they see

Target User

Mid 20s

Educated

Culturally literate

Go to museums

Vice President, GoPro

Constraints

Mobile app

OS Version Compatibility

Requires Internet access

Design Strategy

I focused on the value of innovation, the importance of user research in validating my design decisions and ultimately selecting a business strategy that would give ArtSeek a direction to grow in the marketplace and differentiate itself from its competition.

GalleryPal is a startup aiming to improve the experience of viewing art in museums and galleries.


A design sprint has been implemented to test out a possible solution focused on using smartphones to enhance art appreciation.


I began by reading the information given to me in the design briefing, which I summarized and you can find the general findings of here to the right.


Seven out of seven surveyed art goers said their visit would have been more enjoyable with greater knowledge of the artwork they had seen.


GalleryPal solves this problem by providing location services to users, supplying information about nearby artwork and artists.


The user can take a deeper dive into pieces they've enjoyed, accessing the inspiration, techniques used, and the artist's background.


Users can also have a personalized tour by audio recording, only hearing about art and artists that interest them on their own time and at their own pace.


GalleryPal provides little known facts and interesting information while also answering user questions about the art and artists.


Users can rent headphones or read text versions of the information.


They can also bookmark artists & art for later viewing with a GalleryPal profile.


GalleryPal allows users to quickly access information about artwork, enhancing the museum or gallery experience.


Above is a sketch of the possible customer journey of using GalleryPal (later renamed to ArtSeek)

Day 1

UNDERSTAND/MAP: ABOUT

Day 2

SKETCH

Smartify: Arts and Culture App

Smartify: Arts and Culture App

Metropolitan Museum of Art NYC App

Metropolitan Museum of Art NYC App

Field Museum For All App

Field Museum For All App

Lightning demos are a number of quick-fire show-and-tell demonstrations between various team members presenting existing solutions in the industry or wider marketplace that solve the given problem.


In my case, since I was the only person on the project, I was not so much demonstrating and presenting as gathering information and putting together key points and inspiration for my own designs.


Smartify: Arts and Culture App:


Audio tours, guides and videos for hundreds of museums


A scanning function for getting more information about art that is identified by the app

Metropolitan Museum of Art NYC App:


No internet connection required for use


Provides practical information for tourists through organized sections by museum room and exhibitions


Includes pictorial highlights of the museum and surrounding attractions

Field Museum For All App:


Aims to make experiences here accessible for all; especially families with autism or other sensory needs


Allows creation of a schedule and planning of upcoming visits


Add pictures of exhibitions of interest and check things off of your list as you see them


Day 2

SKETCH

Smartify: Arts and Culture App

Smartify: Arts and Culture App

Metropolitan Museum of Art NYC App

Metropolitan Museum of Art NYC App

Field Museum For All App

Field Museum For All App

Lightning demos are a number of quick-fire show-and-tell demonstrations between various team members presenting existing solutions in the industry or wider marketplace that solve the given problem.


In my case, since I was the only person on the project, I was not so much demonstrating and presenting as gathering information and putting together key points and inspiration for my own designs.


Smartify: Arts and Culture App:


Audio tours, guides and videos for hundreds of museums


A scanning function for getting more information about art that is identified by the app

Metropolitan Museum of Art NYC App:


No internet connection required for use


Provides practical information for tourists through organized sections by museum room and exhibitions


Includes pictorial highlights of the museum and surrounding attractions

Field Museum For All App:


Aims to make experiences here accessible for all; especially families with autism or other sensory needs


Allows creation of a schedule and planning of upcoming visits


Add pictures of exhibitions of interest and check things off of your list as you see them


Day 2

SKETCH

Crazy 8's is a core Design Sprint method. It is a fast sketching exercise that challenges people to sketch eight distinct ideas in eight minutes. The goal is to push beyond your first idea, frequently the least innovative, and to generate a wide variety of solutions to your challenge.

My Crazy 8’s were completed within 8 minutes, and once done I was ready to move on to the next step, Solution Sketching.



Day 2

SKETCH

My solution sketch chooses a key frame from the crazy 8’s and expands that into a 3 screen storyboard of a process important to the function of the app. I decided on a keypad system which would be used to look up artwork, which would have a number posted next to it in the museum identifying artwork or exhibitions for easy searching in the app. Once you enter the number, you would be taken to a corresponding audio tour about that artist, work or exhibit.

Tours

Keypad

Map

Galleries

Favorites

Start

Clear

123

a

b

c

_____________

Enter object or room number

Settings

Downloads

Help

Menu

Connect with us

Menu item

Tours

Keypad

Map

Galleries

Favorites

Map Placeholder

Next I moved into Figma to create wireframes for the app. From upper right to the left and down: Tours, Keypad 1, Galleries, Side Menu, Keypad 2, Favorites and Map.


I chose the keypad because I thought it would make it easiest for museum goers to look up art pieces, or exhibitions by clearly posted number and letter plaques that identified each. While this would require some initial set-up costs and effort expended to institute within the museum I believe it would later pay off in the ease it would allow guests to find what they were looking for in the app.


They also have the option of using the different Galleries within the Museum to browse. The Favorites page is customizable with a user headline and profile photo, reminiscent of many social networks.. The favorites page is broken into categories so that the user can easily find what they saved later.

Menu item

Tours

Keypad

Map

Galleries

Favorites

Map Placeholder

No saved objects

Visit Explore to start saving objects

Tours

Keypad

Map

Galleries

Favorites

Tours

Artists

Exhibitions

Artwork

Cynthia Lane

Use Keypad to Explore

Favorite

Tours

Keypad

Map

Galleries

Favorites

Tours

Tours

Tours

Recommended

All Tours

Tour Title

60 minutes

Tour Title

60 minutes

Tour Title

60 minutes

Tour Title

60 minutes

Tour Title

60 minutes

Tour Title

60 minutes

Tour Title

60 minutes

Tour Title

60 minutes

Tour Title

60 minutes

Tour Title

60 minutes

Tour Title

60 minutes

Tour Title

60 minutes

Tour Title

60 minutes

Tour Title

60 minutes

60 minutes

Tour Title

60 minutes

Tour Title

60 minutes

Tour Title

60 minutes

Tour Title

60 minutes

Tour Title

Tours

Keypad

Map

Galleries

Favorites

1

2

3

4

5

6

7

8

9

0

Start

Clear

ABC

_____________

Enter object or room number

Day 3

DECIDE

Day 4

TEST

Prototype Issues Identified:


Difficulty navigating from the keypad to the audio player for the tour.

Some button links were non-functional.


Positive Feedback


Layout of the app is intuitive and easy to use.

3 out of 5 respondents said they would use it in a museum or gallery setting.


Interview Reflections:


Initial stiffness during interviews made it challenging to find the right balance between over-prompting and encouraging responses.

Preparing a written guide beforehand was helpful for conducting interviews.

Future Outlook:


Addressing the identified issues could result in a well-functioning app.

Receiving positive feedback was motivating and rewarding.

Day 5

WRAP UP

Taking into account the feedback from the usability tests I made the necessary corrections and added images and design elements for the

placeholders in the previous iteration.


This was a condensed timeline and I was certainly exhausted by the end of the week but I was still happy overall with my completed project.


I learned about the Google Design Sprint structure of managing projects which I appreciate for its flexibility and how quickly you can get results

and have a working prototype.

WORKING PROTOTYPE

Thank you for checking out my ArtSeek Case Study!


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